Project Details
Project 1
Languages: C#
Production Time: 6 weeks halftime
Genre: Endless/Obstacle Runner
Platform: Unity
Unity Game: Alula
Alula is the first group project i started working on when i started sudying at “The game assembly”. Its an endless runner type of game where you always move forward and lose height with time, its up to the player to find the height boosters placed in the level to maintaining height all while dodging static and moving obstacles placed in the level.
Project roles
Height Boosters
Gives the player more height the closer they are to the source
Falling Objects
Adds force to specified points on the objects when the player enters a trigger
Train Spline.
Trains follow a spline and the carriages follow after within a set distance
Wall hit
When the player touches a wall or an object they bounce of in the normal direction of the hit point.
Team: Ichione
Level Designers
Robin Jansson
Jens Berg
Graphical Artists
Disa Persson
Fer Kitsawat
Lisa Löfgren
Alvin
Programmers
Casper Mårtensson
Casper Stein
Fredrik Sandberg
Jens Berg
Anna Göransson
Brian Diep
Animators
Lisa Fors
Alfred Egnér