Project Details

Project 1
Languages:
C#
Production Time:
6 weeks halftime
Genre: Endless/Obstacle Runner
Platform: Unity

Unity Game: Alula

Alula is the first group project i started working on when i started sudying at “The game assembly”. Its an endless runner type of game where you always move forward and lose height with time, its up to the player to find the height boosters placed in the level to maintaining height all while dodging static and moving obstacles placed in the level.

 Project roles

 

Height Boosters

Gives the player more height the closer they are to the source

Falling Objects

Adds force to specified points on the objects when the player enters a trigger

Train Spline.

Trains follow a spline and the carriages follow after within a set distance

Wall hit.gif

Wall hit

When the player touches a wall or an object they bounce of in the normal direction of the hit point.


 Team: Ichione

ichi_2.png

Level Designers

  • Robin Jansson

  • Jens Berg

Graphical Artists

  • Disa Persson

  • Fer Kitsawat

  • Lisa Löfgren

  • Alvin

Programmers

  • Casper Mårtensson

  • Casper Stein

  • Fredrik Sandberg

  • Jens Berg

  • Anna Göransson

  • Brian Diep

Animators

  • Lisa Fors

  • Alfred Egnér