Game Programmer, Specialized In Gameplay Programming & 3C (Camera, Character & Controller)
Industry Projects
Division 3
Realization Programmer
My responsibilities:
Focused on programming work that usually fall in-between disciplines
Period: Current
Platform: Snow DropMassive Entertainment | a Ubisoft StudioAvatar: Forntiers of Pandora
Avatar: Frontiers Of Pandora
From the Ashes (DLC 3)
3C Programmer
My responsibilities:
Creating a third-person camera for the new DLC & also adding the same camera to the main game which was originally only first person
Hand over of legacy systems
Period: Nov 2024 - Dec 2025 +
Platform: Snow DropMassive Entertainment | a Ubisoft StudioAvatar: Frontiers Of Pandora
Secrets of the Spires (DLC 2)
3C Programmer
My responsibilities:
Adding a new Flying mount weapon & control scheme while using said weapon.
Various bug & maintenance of old systems
Period: Jul 2024 - Nov 2024
Platform: Snow DropMassive Entertainment | a Ubisoft StudioAvatar: Frontiers Of Pandora
The Sky Breaker (DLC 1)
3C Programmer
My responsibilities:
Revamp of grounded mount: Animations, Control & Surface handling
Various bug & maintenance of old systems
Period: Dec 2023 - Jul 2024
Platform: Snow DropMassive Entertainment | a Ubisoft StudioAvatar: Frontiers Of Pandora
Main Game
3C Programmer
My responsibilities:
3C
Harvestable Interactions / Mimetic Interactions
Navi Senses vision
Interactions
Move-to technical implementation
Period: Apr 2022 - Dec 2023
Platform: Snow DropMassive Entertainment | a Ubisoft StudioInternship
Avatar: Frontiers Of Pandora
Gameplay Programmer
My teams responsibilities:
3C
Character
Camera
Controllers
Player & Tools
Debug Tools
Features close to the player
Period: 6 months Aug 2021-Apr 2022
Degree Project
Camera Controllers &
Fluid In-Game Camera Transitions
Cameras
First-Person Camera
Third-Person Camera
Rail Camera
Transitions
First-Person To/From Third-Person
Third-Person To/From Rail Camera
Platform: UnitySchool Group Projects
2nd Year Projects
Spite: Drowned Souls
Boss Behaviours
Enemy Attack Behaviours
Platform: MonoStein (Groups own Engine)Gnome Gname
Top Down Camera With Activity weight
Missions
Platform: MonoStein (Groups own Engine)1st Year Projects
Mobile Game: Lynx
Enemy Behaviours
Unity Editor Programming
Platform: UnitySchmup: Nibble
Enemy Gun Patterns
Music & Sound implementation
Platform: TGA2DEndless Runner: Alula
Spline Movement
Physics Obstacles
Height Boosters
Platform: Unity2D Platformer: Trash Panda
2D Collision system
Platform: TGA2D2D Adventure Game: Off-world Overdrive
Menus
Projectile Enemy
Checkpoints
Platform: TGA2D