Game Programmer, Specialized In Gameplay Programming & 3C (Camera, Character & Controller)

Industry Projects

Division 3

Realization Programmer


My responsibilities:

  • Focused on programming work that usually fall in-between disciplines


Period: Current

Avatar: Forntiers of Pandora

Avatar: Frontiers Of Pandora

From the Ashes (DLC 3)

3C Programmer


My responsibilities:

  • Creating a third-person camera for the new DLC & also adding the same camera to the main game which was originally only first person

  • Hand over of legacy systems


Period: Nov 2024 - Dec 2025 +

Avatar: Frontiers Of Pandora

Secrets of the Spires (DLC 2)

3C Programmer


My responsibilities:

  • Adding a new Flying mount weapon & control scheme while using said weapon.

  • Various bug & maintenance of old systems


Period: Jul 2024 - Nov 2024

Avatar: Frontiers Of Pandora

The Sky Breaker (DLC 1)

3C Programmer


My responsibilities:

  • Revamp of grounded mount: Animations, Control & Surface handling

  • Various bug & maintenance of old systems


Period: Dec 2023 - Jul 2024

Avatar: Frontiers Of Pandora

Main Game

3C Programmer


My responsibilities:

3C

  • Harvestable Interactions / Mimetic Interactions

  • Navi Senses vision

  • Interactions

  • Move-to technical implementation


Period: Apr 2022 - Dec 2023

Internship

Avatar: Frontiers Of Pandora


Gameplay Programmer


My teams responsibilities:

3C

  • Character

  • Camera

  • Controllers

Player & Tools

  • Debug Tools

  • Features close to the player


Period: 6 months Aug 2021-Apr 2022

 

Degree Project

 Camera Controllers &
Fluid In-Game Camera Transitions


Cameras

  • First-Person Camera

  • Third-Person Camera

  • Rail Camera


Transitions

  • First-Person To/From Third-Person

  • Third-Person To/From Rail Camera

Platform: Unity

School Group Projects

 2nd Year Projects

Spite: Drowned Souls


  • Boss Behaviours

  • Enemy Attack Behaviours

Platform: MonoStein (Groups own Engine)

Gnome Gname


  • Top Down Camera With Activity weight

  • Missions

Platform: MonoStein (Groups own Engine)

 1st Year Projects

 

 Mobile Game: Lynx


  • Enemy Behaviours

  • Unity Editor Programming

Platform: Unity
 

Schmup: Nibble


  • Enemy Gun Patterns

  • Music & Sound implementation

Platform: TGA2D
 

 Endless Runner: Alula


  • Spline Movement

  • Physics Obstacles

  • Height Boosters

Platform: Unity
 

2D Platformer: Trash Panda


  • 2D Collision system

Platform: TGA2D

2D Adventure Game: Off-world Overdrive


  • Menus

  • Projectile Enemy

  • Checkpoints

Platform: TGA2D

 Projects In Development