Project Details
Project 3
Languages: C++
Production Time: 8 weeks halftime
Genre: 2D Shoot ‘em Up
Platform: TGA2D (The Game Aassemble’ s own engine)
Schmup: Nibble
Third project in “The game assembly“s first year is a shot ‘em up.
My groups spin on this idea was to play as a small dragon that inhaled enemies and then spit them out enemies as different types of projectiles.
Project roles
Enemy Gun Patterns
Made several different gun patterns with tweakable values in json files. Some exempels of types that existed were “Sin wave“, “Scatter shot“ & “Explosion“.
Music & Sound
I was in charge of sound and music in this project and made a “Audio manager”. It was hidden behind our event manager which was called in gameplay code using one enum for category and one for specific sound in that category when ever sounds were suppose to play.
Team: Smug Pug Productions
Level Designers
Alexander Sandén
Emil Maris
Marcus Tegerhult
Graphical Artists
Alice Söderpalm
Lisa Löfgren
Sanna Friberg
Programmers
Casper Mårtensson
Albin Engström
Hugo Rogmark
Tobias Grönwall
Animators
August Wahlberg
Fei Berg Hulthén