Project Details
Project 5
Languages: C++
Production Time: 8 weeks halftime
Genre: Top-Down Adventure
Platform: TGA2D
Off-world Overdrive
Aaction adventure game inspired by Hyper Light Drifter. Dodge around enemies and keep your combo counter going up by hitting enemies and destroying checkpoints.
Project Roles
Menus
Made a system for menues where the should take you and how you iterated between them
Enemy
Our projectile enemy. It has a build up time, aggro range and range on its projectile. All of this is editable through json scripts
Checkpoints
Chekpoints were destructable in this game so the system had to go back and forth in what enemies should respawn on death and where the player where the player would respawn.
Other
Enemy Factory
Enemy Spawn Placement
Enemy Roaming Area
General BugFixing
Debug Renderer with visitor pattern
Team: Gigawatt games
Level Designers
Gabreil Hector
Niklas Olsson
Graphical Artists
Disa Persson
Erik Quinn
Albin Canbäck
Programmers
Casper Mårtensson
Charlie Berner
Edit Hansson
Jonathan Michaeli
Tobias Grönvall
Jens Berg
Animators
Alfred Egnér
Henrik Svensson Dalgren
Veronika Mossum