Project Details

Project 5
Languages:
C++
Production Time:
8 weeks halftime
Genre: Top-Down Adventure
Platform: TGA2D

Off-world Overdrive

Aaction adventure game inspired by Hyper Light Drifter. Dodge around enemies and keep your combo counter going up by hitting enemies and destroying checkpoints.

 Project Roles

Menus.gif

Menus

Made a system for menues where the should take you and how you iterated between them

Flower.gif

Enemy

Our projectile enemy. It has a build up time, aggro range and range on its projectile. All of this is editable through json scripts

Checkpoints.gif

Checkpoints

Chekpoints were destructable in this game so the system had to go back and forth in what enemies should respawn on death and where the player where the player would respawn.

Other

  • Enemy Factory

  • Enemy Spawn Placement

  • Enemy Roaming Area

  • General BugFixing

  • Debug Renderer with visitor pattern


 Team: Gigawatt games

our_logo.png

Level Designers

Gabreil Hector

Niklas Olsson

Graphical Artists

Disa Persson

Erik Quinn

Albin Canbäck

Programmers

Casper Mårtensson

Charlie Berner

Edit Hansson

Jonathan Michaeli

Tobias Grönvall

Jens Berg

Animators

Alfred Egnér

Henrik Svensson Dalgren

Veronika Mossum