Game Programmer, Specialized In Gameplay Programming
Current
Avatar: Frontiers Of Pandora
3C Programmer
My responsibilites:
3C
Harvestable Interactions / Mimetic Interactions
Navi Senses vision
Interactions
Move-to technical implementation
Period: Apr 2022 - Current
Platform: Snow Drop
Massive Entertainment | a Ubisoft Studio
Internship
Avatar: Frontiers Of Pandora
Gameplay Programmer
My teams responsibilites:
3C
Character
Camera
Controllers
Player & Tools
Debug Tools
Features close to the player
Period: 6 months Aug 2021-Apr 2022
Degree Project
Camera Controllers &
Fluid In-Game Camera Transitions
Cameras
First-Person Camera
Third-Person Camera
Rail Camera
Transitions
First-Person To/From Third-Person
Third-Person To/From Rail Camera
Platform: Unity
School Group Projects
2nd Year Projects
Spite: Drowned Souls
Boss Behaviours
Enemy Attack Behaviours
Platform: MonoStein (Groups own Engine)
Gnome Gname
Top Down Camera With Activity weight
Missions
Platform: MonoStein (Groups own Engine)
1st Year Projects
Mobile Game: Lynx
Enemy Behaviours
Unity Editor Programming
Platform: Unity
Schmup: Nibble
Enemy Gun Patterns
Music & Sound implementation
Platform: TGA2D
Endless Runner: Alula
Spline Movement
Physics Obstacles
Height Boosters
Platform: Unity
2D Platformer: Trash Panda
2D Collision system
Platform: TGA2D
2D Adventure Game: Off-world Overdrive
Menus
Projectile Enemy
Checkpoints
Platform: TGA2D
Projects In Development