Game Programmer, Specialized In Gameplay Programming

Current

Avatar: Frontiers Of Pandora

3C Programmer


My responsibilites:

3C

  • Harvestable Interactions / Mimetic Interactions

  • Navi Senses vision

  • Interactions

  • Move-to technical implementation


Period: Apr 2022 - Current

Internship

Avatar: Frontiers Of Pandora


Gameplay Programmer


My teams responsibilites:

3C

  • Character

  • Camera

  • Controllers

Player & Tools

  • Debug Tools

  • Features close to the player


Period: 6 months Aug 2021-Apr 2022

Degree Project

 Camera Controllers &
Fluid In-Game Camera Transitions


Cameras

  • First-Person Camera

  • Third-Person Camera

  • Rail Camera


Transitions

  • First-Person To/From Third-Person

  • Third-Person To/From Rail Camera

Platform: Unity

School Group Projects

 2nd Year Projects

Spite: Drowned Souls


  • Boss Behaviours

  • Enemy Attack Behaviours

Platform: MonoStein (Groups own Engine)

Gnome Gname


  • Top Down Camera With Activity weight

  • Missions

Platform: MonoStein (Groups own Engine)

 1st Year Projects

 

 Mobile Game: Lynx


  • Enemy Behaviours

  • Unity Editor Programming

Platform: Unity
 

Schmup: Nibble


  • Enemy Gun Patterns

  • Music & Sound implementation

Platform: TGA2D
 

 Endless Runner: Alula


  • Spline Movement

  • Physics Obstacles

  • Height Boosters

Platform: Unity
 

2D Platformer: Trash Panda


  • 2D Collision system

Platform: TGA2D

2D Adventure Game: Off-world Overdrive


  • Menus

  • Projectile Enemy

  • Checkpoints

Platform: TGA2D

 Projects In Development